3.5-403 11 years, 9 months ago Added the ability to reverse the direction of the force feedback by allowing negative range values.
3.5-402 11 years, 9 months ago Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsde...
3.5-401 11 years, 9 months ago Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
3.5-400 11 years, 9 months ago Video_Software: Fix ZComploc option breaking stuff.
3.5-399 11 years, 9 months ago Video_Software: Fix the ZFreeze option doing nothing.
3.5-398 11 years, 9 months ago Video_Software: Toggable zfreeze and early_z support for testing.
3.5-397 11 years, 9 months ago Fix header guard and definitions not being set to 1
3.5-396 11 years, 9 months ago Add the option to turn on only the EGL interface to use desktop OpenGL with it.
3.5-395 11 years, 9 months ago Change the ugly "no banner" banner to the sexy "X" from the website.
3.5-394 11 years, 9 months ago Fix a crash in the FifoPlayer dialog.
3.5-393 11 years, 9 months ago Use different reply delays for various DI commands. Fixes issue 5983.
3.5-392 11 years, 9 months ago Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
3.5-391 11 years, 9 months ago Merge branch 'mipmap_fixes'.
3.5-383 11 years, 9 months ago Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
3.5-382 11 years, 9 months ago Disable play and record buttons if an iso was selected, but is later deselected.
3.5-381 11 years, 9 months ago Disable start/play recording buttons when no iso is selected.
3.5-380 11 years, 9 months ago Only delay DI and fs IPC replies. Fixes issue 5982.
3.5-379 11 years, 9 months ago Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
3.5-378 11 years, 9 months ago "Fix" using SDL from externals.
3.5-377 11 years, 9 months ago Clean up SDL includes a bit. Maybe fix an SDL2 problem.