4.0-1632 10 years, 6 months ago DVDInterface: make fast disc speed faster. (PR #382 from magumagu)
4.0-1630 10 years, 6 months ago Fix game list size display. (PR #379 from jordan-woyak)
4.0-1628 10 years, 6 months ago Disable SDL input on Windows. (PR #343 from jordan-woyak)
4.0-1624 10 years, 6 months ago VideoCommon: BP cleanup. (PR #342 from magcius)
4.0-1609 10 years, 6 months ago OpenGL: Use a sample-able texture as EFB instead of renderbuffer. (PR #331 from degasus)
4.0-1603 10 years, 6 months ago MMIO: Lazy-initialize read/write handlers since most are not actually used (PR #380 from delroth)
4.0-1601 10 years, 6 months ago Opcode decoding: handle missing opcodes 0x88 etc. (PR #355 from magumagu)
4.0-1598 10 years, 6 months ago CheckExceptions: add TODO and remove a wrong comment (PR #378 from delroth)
4.0-1596 10 years, 6 months ago Move bn.h and ec.h into the correct filter section for Visual Studio. (PR #377 from lioncash)
4.0-1594 10 years, 6 months ago Video backends: fix rounding in lighting computation. (PR #360 from magumagu)
4.0-1592 10 years, 6 months ago DVD emulation: make seek timing more accurate. (PR #327 from magumagu)
4.0-1588 10 years, 6 months ago Use size_t in std::string operations in IniFile.cpp, not int (PR #369 from lioncash)
4.0-1586 10 years, 6 months ago SW backend: use VideoCommon XFRegisters struct. (PR #269 from magumagu)
4.0-1581 10 years, 6 months ago make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 from ToadKing)
4.0-1577 10 years, 6 months ago Video backends: fix behavior of "konst" TEV inputs. (PR #368 from magumagu)
4.0-1575 10 years, 6 months ago VertexLoaderManager: Remove unused function. (PR #375 from degasus)
4.0-1573 10 years, 6 months ago OGL/VertexManager: Remove unused variable. (PR #366 from Jezze)
4.0-1571 10 years, 6 months ago Opcode decoding: 0xC0 isn't a valid command. (PR #354 from magumagu)
4.0-1569 10 years, 6 months ago Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 from Tilka)
4.0-1564 10 years, 6 months ago D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 from shuffle2)